Azeroth Survivors Tendris Warpwood: Feralas Boss Guide

Tendris Warpwood in Azeroth Survivors quick reference card

Updated 2026-11-09

Version game build 077e7fb, data exported 2026-11-04

Azeroth Survivors Tendris Warpwood appears at eleven in Feralas as the zone’s third boss, after Alzzin the Wildshaper and before Immol'thar. The encounter combines marked circles, a frontal line, and summoned enemies. Knowing each warning and keeping a route open helps you respond as the fight speeds up below 30% health.

When Does Azeroth Survivors Tendris Warpwood Appear?

Tendris Warpwood appears at eleven in Feralas. The timing places him between the earlier fight with Alzzin the Wildshaper and the later encounter with Immol'thar: he is the third of Feralas’s five bosses. For a route through the zone, Feralas is the zone reference, while Hogger is another boss encounter to compare. Use the appearance time to get ready for the change in pressure, rather than treating this as an ordinary stretch of combat.

The encounter begins with the line “Who disturbs the Warpwood?” It is a useful cue that the boss has appeared, while the clock time remains the direct answer to when he arrives. Azeroth Survivors Tendris Warpwood is therefore easy to place in the Feralas sequence: Alzzin comes first, Tendris follows at eleven, and Immol'thar comes after him. Remembering that order can help you identify the encounter when comparing the zone’s bosses.

The listed time is a clear reference point, but the fight itself is about reacting to attacks and summons once Tendris is present. Pay attention to marked areas as they appear, and avoid standing in a position where the frontal line or a circle leaves no easy direction to move. The encounter’s timing and sequence make it practical to know his identity before focusing on the fight’s details.

Tendris Warpwood combat scene showing the Feralas encounter
Tendris Warpwood is the third boss in Feralas.

How Much HP Does Tendris Warpwood Have?

Tendris Warpwood has eighteen thousand base health. That is the stated starting health value for the encounter. His base hit is 40, and his base move speed is 4.8. Those figures give you a compact reference for the boss’s durability and basic combat profile, while the ability timings describe the patterns you need to watch during the fight.

StatValue
HP18,000 HP
base hit40 base hit
base speed4.8 base speed
zoneFeralas
arrival time11:00

The base health figure does not describe a changing value during the encounter. The meaningful health threshold in the fight is below 30%: once Tendris’s health first drops under that point, his attack actions speed up. Keep that change in mind when planning your movement, since the marks and summons can come more quickly as the fight progresses. The base action intervals are also affected by simultaneous casts, so an interval should not be treated as a guaranteed gap between every action.

This boss has three damaging patterns listed here: a circle around the boss, a frontal line, and a circle at the target. His summon adds pressure by bringing in 10 enemies at a base interval of 13 seconds. The stats table is a quick lookup; the practical priority is to recognize each warning and leave the indicated area before the attack resolves.

Tendris Warpwood fight showing the boss and combat space
The base health value is eighteen thousand.

What Attacks Does Azeroth Survivors Tendris Warpwood Use?

The first pattern is a circle around Tendris. It has a base interval of 7 seconds and a 1.3-second warning. When the marked circle appears, move outside it before the attack resolves. This is a short, direct response: identify the circle’s boundary and create space beyond it. Staying alert to the mark matters more than relying on an assumed pause, since simultaneous casts can affect the base action intervals.

His frontal line attack has a base interval of 9 seconds and a 1.4-second warning. Step sideways out of the marked line to avoid it. The direction of the attack makes a lateral move the useful response; leaving the marked path is the goal. Do not confuse this line with the circular marks, which call for moving beyond the circle instead.

Tendris also places a circle at the target, with a base interval of 9 seconds and a 1.5-second warning. Move outside the marked circle before it resolves. This is distinct from the circle around the boss, even though the response is similar: watch the actual marked area and get clear of its edge. The two circle patterns have different positions and warning lengths, so read the mark rather than assuming they are the same cast.

Azeroth Survivors Tendris Warpwood also summons 10 enemies at a base interval of 13 seconds. Keep an exit through the summoned enemies so they do not surround you. Below 30% health, his attack actions speed up after health first crosses that threshold, and simultaneous casts affect the base intervals. Treat the intervals as base timings and keep reacting to the warning marks as they appear.

Tendris Warpwood attack showing a marked danger area
Move beyond a marked circle before it resolves.

How Do You Beat Tendris Warpwood?

Start by reading the mark on the ground and choosing the movement that matches it. For the circle around the boss, move outside the marked circle before it resolves. For the frontal line, step sideways out of the marked line. For the circle at the target, leave that marked circle. These responses are simple, but they depend on distinguishing the shape and position of each attack instead of moving in the same direction every time.

Keep an exit route available when Tendris summons 10 enemies. The goal is to avoid being surrounded, so do not let the summoned enemies close off every way through. Make room to move when the next warning appears, then respond to the marked attack area. This gives you a practical sequence to follow: preserve a route, identify the mark, and leave the threatened space before the cast resolves.

Expect the pace to change after his health first drops below 30%, when attack actions speed up. His base intervals are also affected by simultaneous casts, so do not rely on the listed interval as an exact countdown to a safe opening. Stay attentive to the warnings themselves. The circle warnings last 1.3 seconds and 1.5 seconds, while the frontal line warning lasts 1.4 seconds; each calls for movement as soon as its mark is clear.

If you want to prepare around a class, browse the class guides or a specific Mage build. Those pages can help you choose a character setup, while the encounter advice here stays focused on Tendris’s stated patterns: leave circles, step sideways from the line, and preserve an exit through the summoned enemies. Avoid letting the below-30% change catch you while you are boxed in.

Tendris Warpwood encounter showing space to move around enemies
Keep a route open when summoned enemies gather.

What Drops From Tendris Warpwood?

Tendris Warpwood drops a rare wrist item for each class, with a 40% base chance listed for every item. The Warrior reward is Bracers of Might; the Paladin reward is Lawbringer Bracers; the Hunter reward is Giantstalker's Bracers. Each is a class-specific wrist option, and the listed chance applies to that item.

The Rogue drop is Nightslayer Bracers, and the Priest drop is Bindings of Prophecy. The Shaman reward is Earthfury Bracers. Each of these is a rare wrist item with a 40% base chance. If you are comparing class equipment, the Rogue build and Priest build pages give class-focused reading alongside this boss reward list.

The Mage receives Arcanist Bindings, the Warlock receives Felheart Bindings, and the Druid receives Cenarion Bracers. These are also rare wrist items, each with a 40% base chance. For class-specific context, see the Druid build. The rewards cover Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock, and Druid, so check the item associated with your class rather than expecting one shared wrist drop.

Azeroth Survivors Tendris Warpwood has the same stated base chance for each class reward. The listed drops are Bracers of Might, Lawbringer Bracers, Giantstalker's Bracers, Nightslayer Bracers, Bindings of Prophecy, Earthfury Bracers, Arcanist Bindings, Felheart Bindings, and Cenarion Bracers. They are all described as rare wrist items. The class mapping is the useful part to remember when checking what the encounter offers.

Tendris Warpwood guide image showing the boss encounter
Each class has a rare wrist reward listed for this boss.

Azeroth Survivors Tendris Warpwood FAQ

When does Azeroth Survivors Tendris Warpwood appear?

Tendris Warpwood appears at eleven in Feralas. He is the third of the zone’s five bosses, after Alzzin the Wildshaper and before Immol'thar.

How much health does Tendris Warpwood have?

He has eighteen thousand base health. His base hit is 40, and his base move speed is 4.8.

How do I avoid the circle and line attacks?

Move outside either marked circle before it resolves. For the frontal line, step sideways out of the marked line.

What changes when Tendris is low on health?

His attack actions speed up after his health first drops below 30%. Simultaneous casts also affect the base action intervals.

What can Azeroth Survivors Tendris Warpwood drop for my class?

Each class has a rare wrist item with a 40% base chance listed: for example, the Warrior can receive Bracers of Might and the Druid can receive Cenarion Bracers. The reward list names an item for each class.

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